Stone Giant
Magic 2010 — uncommon
Creature — Giant
Sets Stone Giant has been printed in:
Magic 2010 — uncommon
Creature — Giant
Sets Stone Giant has been printed in:
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Buy now! ▶Creature — Dragon (2/3)
Flying
: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
Creature — Elemental (6/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Creature — Wall (0/5)
Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.
Creature — Elemental Dog (2/2)
: Fiery Hellhound gets +1/+0 until end of turn.
Creature — Phoenix (3/3)
Flying
When Magma Phoenix dies, it deals 3 damage to each creature and each player.
: Return Magma Phoenix from your graveyard to your hand.
Creature — Goblin (2/2)
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
Creature — Goblin Warrior (1/3)
: Goblin Artillery deals 2 damage to any target and 3 damage to you.
Creature — Goblin (2/2)
Haste (This creature can attack and as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
Creature — Elemental (4/1)
Haste (This creature can attack and as soon as it comes under your control.)
Creature — Human Wizard (1/1)
: Prodigal Pyromancer deals 1 damage to any target.
Creature — Viashino Warrior (2/1)
First strike (This creature deals combat damage before creatures without first strike.)
Creature — Human Berserker (4/4)
Berserkers of Blood Ridge attacks each combat if able.
Creature — Dragon (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
Creature — Efreet (6/4)
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
Creature — Human Shaman (3/3)
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
Creature — Troll (4/3)
: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Creature — Human Knight (4/4)
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
Creature — Merfolk Noble (2/2)
Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can't be blocked this turn.
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