Wall of Faith
Magic 2010 — common
Creature — Wall
Sets Wall of Faith has been printed in:
Magic 2010 — common
Creature — Wall
Sets Wall of Faith has been printed in:
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Buy now! ▶Creature — Wall (0/5)
Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.
Creature — Elemental (0/3)
Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
Creature — Dragon (2/3)
Flying
: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
Creature — Elemental Dog (2/2)
: Fiery Hellhound gets +1/+0 until end of turn.
Creature — Vampire Rogue Noble (2/2)
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
Creature — Angel (5/5)
Flying, first strike, lifelink, protection from Demons and from Dragons
Creature — Griffin (1/3)
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Creature — Angel (3/4)
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Creature — Human Knight (4/4)
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
Creature — Human Druid (0/2)
Whenever you cast an enchantment spell, you may draw a card.
Creature — Human Soldier (1/4)
Palace Guard can block any number of creatures.
Creature — Griffin (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Creature — Rhino Soldier (3/3)
First strike (This creature deals combat damage before creatures without first strike.)
Other Soldier creatures you control have first strike.
Creature — Human Cleric (2/2)
, : Exile target Skeleton, Vampire, or Zombie.
Creature — Human Soldier (3/2)
Other Soldier creatures you control get +1/+0.
Creature — Giant (3/4)
: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Creature — Skeleton Wall (1/4)
Defender (This creature can't attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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