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Arc Runner (Magic 2011)

Arc Runner

Magic 2011 — common

Creature — Elemental Ox

Arc Runner rulings:

There are no rulings for Arc Runner.

Arc Runner (Magic 2011)

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Ball Lightning

Ball Lightning

Creature — Elemental (6/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.

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Blistering Firecat

Blistering Firecat

Creature — Elemental Cat (7/1)

Trample, haste
At the beginning of the end step, sacrifice Blistering Firecat.
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Groundbreaker

Groundbreaker

Creature — Elemental (6/1)

Trample, haste
At the beginning of the end step, sacrifice Groundbreaker.

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Hells Thunder

Hell's Thunder

Creature — Elemental (4/4)

Flying, haste
At the beginning of the end step, sacrifice Hell's Thunder.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

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Hellspark Elemental

Hellspark Elemental

Creature — Elemental (3/1)

Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
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Ichorid

Ichorid

Creature — Horror (3/1)

Haste
At the beginning of the end step, sacrifice Ichorid.
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Impetuous Devils

Impetuous Devils

Creature — Devil (6/1)

Trample, haste
When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
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Lightning Serpent

Lightning Serpent

Creature — Elemental Serpent (2/1)

Trample, haste
Lightning Serpent enters the battlefield with X +1/+0 counters on it.
At the beginning of the end step, sacrifice Lightning Serpent.

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Lightning Skelemental

Lightning Skelemental

Creature — Elemental Skeleton (6/1)

Trample, haste
Whenever Lightning Skelemental deals combat damage to a player, that player discards two cards.
At the beginning of the end step, sacrifice Lightning Skelemental.

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Minion Reflector

Minion Reflector

Artifact

Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, sacrifice this permanent."

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Nalfeshnee

Nalfeshnee

Creature — Beast Demon (4/6)

Flying
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)

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Putrefax

Putrefax

Creature — Phyrexian Horror (5/3)

Trample, haste
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Rite of the Raging Storm

Rite of the Raging Storm

Enchantment

Creatures named Lightning Rager can't attack you or planeswalkers you control.
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Skizzik

Skizzik

Creature — Elemental (5/3)

Kicker (You may pay an additional as you cast this spell.)
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At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.

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Spark Elemental

Spark Elemental

Creature — Elemental (3/1)

Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Spark Elemental.

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Spark Trooper

Spark Trooper

Creature — Elemental Soldier (6/1)

Trample, lifelink, haste
At the beginning of the end step, sacrifice Spark Trooper.

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Sparkspitter

Sparkspitter

Creature — Elemental Spellshaper (1/3)

, , Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."

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Archwing Dragon

Archwing Dragon

Creature — Dragon (4/4)

Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner's hand.

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Blitz Hellion

Blitz Hellion

Creature — Hellion (7/7)

Trample, haste
At the beginning of the end step, Blitz Hellion's owner shuffles it into their library.

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Call to the Grave

Call to the Grave

Enchantment

At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.

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