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Armored Ascension (Magic 2011)

Armored Ascension

Magic 2011 — uncommon

Enchantment — Aura

Sets Armored Ascension has been printed in:

Armored Ascension (Magic 2011)

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Cards like Armored Ascension in Magic 2011:

Leyline of Sanctity

Leyline of Sanctity

Enchantment

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)

7.6 /10
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Shivs Embrace

Shiv's Embrace

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has flying.
: Enchanted creature gets +1/+0 until end of turn.

3.8 /10
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Quag Sickness

Quag Sickness

Enchantment — Aura

Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.

3.9 /10
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Holy Strength

Holy Strength

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+2.

3.6 /10
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Necrotic Plague

Necrotic Plague

Enchantment — Aura

Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."
When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.

3.9 /10
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Honor of the Pure

Honor of the Pure

Enchantment

White creatures you control get +1/+1.

7.9 /10
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Leyline of Vitality

Leyline of Vitality

Enchantment

If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.

6.1 /10
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Ajanis Mantra

Ajani's Mantra

Enchantment

At the beginning of your upkeep, you may gain 1 life.

6.5 /10
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Dark Tutelage

Dark Tutelage

Enchantment

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

7.8 /10
$0.40
Leyline of Anticipation

Leyline of Anticipation

Enchantment

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.

9.8 /10
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Leyline of Punishment

Leyline of Punishment

Enchantment

If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.
Players can't gain life.
Damage can't be prevented.

6.7 /10
$1.86
Leyline of the Void

Leyline of the Void

Enchantment

If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.

8.8 /10
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Ajani Goldmane

Ajani Goldmane

Legendary Planeswalker — Ajani

+1: You gain 2 life.
?1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
?6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."

6.9 /10
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Cloud Crusader

Cloud Crusader

Creature — Human Knight (2/3)

Flying
First strike (This creature deals combat damage before creatures without first strike.)

1.7 /10
$0.09
Knight Exemplar

Knight Exemplar

Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)

8.9 /10
$2.18
Roc Egg

Roc Egg

Creature — Bird Egg (0/3)

Defender (This creature can't attack.)
When Roc Egg dies, create a 3/3 white Bird creature token with flying.

6.2 /10
$0.18
Assault Griffin

Assault Griffin

Creature — Griffin (3/2)

Flying

2.8 /10
$0.04
Baneslayer Angel

Baneslayer Angel

Creature — Angel (5/5)

Flying, first strike, lifelink, protection from Demons and from Dragons

8.9 /10
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Palace Guard

Palace Guard

Creature — Human Soldier (1/4)

Palace Guard can block any number of creatures.

4.5 /10
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Serra Angel

Serra Angel

Creature — Angel (4/4)

Flying, vigilance

6.5 /10
$0.04

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