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Autumn s Veil (Magic 2011)

Autumn's Veil

Magic 2011 — Uncommon

Instant

Autumn's Veil is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Autumn s Veil (Magic 2011)
Price: PaperMTGO

TCGPlayer avg. price:

$0.18

$0.06 $0.18 $0.90
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Rating:

7.52/10

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Cards like Autumn's Veil in Standard format:

Might of the Masses

Might of the Masses

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Target creature gets +1/+1 until end of turn for each creature you control.

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Confront the Unknown

Confront the Unknown

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Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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Vines of the Recluse

Vines of the Recluse

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Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

6.5 /10
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Blossoming Defense

Blossoming Defense

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Target creature you control gets +2/+2 and gains hexproof until end of turn.

8.2 /10
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Ornamental Courage

Ornamental Courage

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Untap target creature. It gets +1/+3 until end of turn.

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Reclaim

Reclaim

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Put target card from your graveyard on top of your library.

7.4 /10
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Natural State

Natural State

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Destroy target artifact or enchantment with converted mana cost 3 or less.

7.3 /10
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Waxing Moon

Waxing Moon

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Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

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Outnumber

Outnumber

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Outnumber deals damage to target creature equal to the number of creatures you control.

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Woodcutter s Grit

Woodcutter's Grit

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Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

6.3 /10
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Turn Aside

Turn Aside

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Counter target spell that targets a permanent you control.

7.4 /10
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Strength of Arms

Strength of Arms

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Target creature gets +2/+2 until end of turn. If you control an Equipment, put a 1/1 white Human Soldier creature token onto the battlefield.

6.5 /10
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Aim High

Aim High

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Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

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Elemental Uprising

Elemental Uprising

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Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

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Essence Flux

Essence Flux

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Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

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Lead by Example

Lead by Example

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Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

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Second Harvest

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For each token you control, put a token onto the battlefield that's a copy of that permanent.

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Atarka s Command

Atarka's Command

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Choose two

Your opponents can't gain life this turn.

Atarka's Command deals 3 damage to each opponent.

You may put a land card from your hand onto the battlefield.

Creatures you control get +1/+1 and gain reach until end of turn.

8.9 /10
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Moonlight Hunt

Moonlight Hunt

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Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

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Clash of Wills

Clash of Wills

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Counter target spell unless its controller pays .

8.9 /10
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