Bloodthrone Vampire
Magic 2011 — common
Creature — Vampire
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
"The underclass often forget that they are not tenants, or servants, but property."
Magic 2011 — common
Creature — Vampire
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
"The underclass often forget that they are not tenants, or servants, but property."
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Buy now! ▶Creature — Zombie Insect (2/2)
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
Creature — Phyrexian Zombie (2/2)
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
Creature — Vampire Rogue Noble (2/2)
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
Creature — Human Cleric Shaman (1/1)
, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
Creature — Human Cleric Shaman (1/1)
, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
, Sacrifice a creature: Counter target creature spell.
Creature — Human Mercenary (1/1)
, Sacrifice a land: Target creature gets +2/+0 until end of turn.
Creature — Spirit (0/1)
Flying
: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.
Soulshift 1 (When this creature dies, you may return target Spirit card with mana value 1 or less from your graveyard to your hand.)
Creature — Human Wizard (1/1)
: Target creature gets +1/+0 until end of turn.
: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
Creature — Zombie (2/1)
Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.
Legendary Creature — Human Rogue (2/2)
Menace (This creature can't be blocked except by two or more creatures.)
Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.
: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.
Creature — Human Spellshaper (1/1)
, , Discard a card: Target creature gets +X/+0 until end of turn.
Creature — Sliver (1/1)
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
Creature — Human Samurai (2/2)
Protection from white
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature — Zombie Wizard (2/1)
: Target blue or red creature gets +1/+0 until end of turn.
Creature — Human Knight (2/2)
Menace (This creature can't be blocked except by two or more creatures.)
Your opponents can't gain life.
: Knight of Dusk's Shadow gets +1/+1 until end of turn.
Creature — Human Knight (2/1)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Rat Samurai (1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Regenerate Kuro's Taken.
Enchantment — Saga // Enchantment Creature — Human Samurai (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Choose one —
• Target creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Memory of Toshiro
, Pay 1 life: Add . Spend this mana only to cast an instant or sorcery spell.
Creature — Shade (2/2)
If a creature an opponent controls would die, exile it instead.
: Misery's Shadow gets +1/+1 until end of turn.
Creature — Human Shaman (1/3)
Menace (This creature can't be blocked except by two or more creatures.)
: Rakdos Trumpeter gets +2/+0 until end of turn.
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