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Day of Judgment (Magic 2011)

Day of Judgment

Magic 2011 — Rare

Sorcery

Sets Day of Judgment has been printed in:

Day of Judgment (Magic 2011)
Price: PaperMTGO

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$2.69

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8.9/10

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Cards like Day of Judgment in Magic 2011:

Solemn Offering

Solemn Offering

Sorcery

Destroy target artifact or enchantment. You gain 4 life.

0.6 /10
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Excommunicate

Excommunicate

Sorcery

Put target creature on top of its owner's library.

0.2 /10
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Sleep

Sleep

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Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

2.8 /10
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Haunting Echoes

Haunting Echoes

Sorcery

Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.

7.3 /10
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Overwhelming Stampede

Overwhelming Stampede

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

7.3 /10
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Assassinate

Assassinate

Sorcery

Destroy target tapped creature.

1.4 /10
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Demolish

Demolish

Sorcery

Destroy target artifact or land.

1.4 /10
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Hunters  Feast

Hunters' Feast

Sorcery

Any number of target players each gain 6 life.

0.5 /10
--
Time Reversal

Time Reversal

Sorcery

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal.

8.4 /10
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Foresee

Foresee

Sorcery

Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

3.4 /10
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Traumatize

Traumatize

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Target player puts the top half of his or her library, rounded down, into his or her graveyard.

8.7 /10
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Diabolic Tutor

Diabolic Tutor

Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library.

6.8 /10
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Blood Tithe

Blood Tithe

Sorcery

Each opponent loses 3 life. You gain life equal to the life lost this way.

1.9 /10
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Call to Mind

Call to Mind

Sorcery

Return target instant or sorcery card from your graveyard to your hand.

3.8 /10
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Act of Treason

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

0.1 /10
$0.15
Rise from the Grave

Rise from the Grave

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

3.3 /10
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Cultivate

Cultivate

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Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

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Mind Rot

Mind Rot

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Target player discards two cards.

0.4 /10
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Lava Axe

Lava Axe

Sorcery

Lava Axe deals 5 damage to target player.

4.3 /10
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Safe Passage

Safe Passage

Instant

Prevent all damage that would be dealt to you and creatures you control this turn.

3 /10
$0.15

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