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Holy Strength (Magic 2011)
Holy Strength (Magic 2011)

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$0.07

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Cards like Holy Strength in Magic 2011:

Armored Ascension

Armored Ascension

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

7.9 /10
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Unholy Strength

Unholy Strength

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1.

3.8 /10
$0.05
Dryads Favor

Dryad's Favor

Enchantment — Aura

Enchant creature
Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)

4.6 /10
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Primal Cocoon

Primal Cocoon

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice Primal Cocoon.

2.8 /10
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Honor of the Pure

Honor of the Pure

Enchantment

White creatures you control get +1/+1.

7.9 /10
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Ajanis Mantra

Ajani's Mantra

Enchantment

At the beginning of your upkeep, you may gain 1 life.

6.5 /10
$0.19
Leyline of Sanctity

Leyline of Sanctity

Enchantment

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)

7.6 /10
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Infantry Veteran

Infantry Veteran

Creature — Human Soldier (1/1)

: Target attacking creature gets +1/+1 until end of turn.

2 /10
$0.02
Serra Ascendant

Serra Ascendant

Creature — Human Monk (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

9.7 /10
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Elite Vanguard

Elite Vanguard

Creature — Human Soldier (2/1)

4.7 /10
$0.06
Goldenglow Moth

Goldenglow Moth

Creature — Insect (0/1)

Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.

4.4 /10
$0.07
Shivs Embrace

Shiv's Embrace

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has flying.
: Enchanted creature gets +1/+0 until end of turn.

3.8 /10
$0.07
Volcanic Strength

Volcanic Strength

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

4.5 /10
$0.07
Quag Sickness

Quag Sickness

Enchantment — Aura

Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.

3.9 /10
$0.18
Necrotic Plague

Necrotic Plague

Enchantment — Aura

Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."
When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.

3.9 /10
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Leyline of Vitality

Leyline of Vitality

Enchantment

If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.

6.2 /10
$1.50
Dark Tutelage

Dark Tutelage

Enchantment

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

7.8 /10
$0.40
Jaces Erasure

Jace's Erasure

Enchantment

Whenever you draw a card, you may have target player mill a card.

7.6 /10
$0.19
Leyline of Anticipation

Leyline of Anticipation

Enchantment

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.

9.8 /10
$2.02
Leyline of Punishment

Leyline of Punishment

Enchantment

If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.
Players can't gain life.
Damage can't be prevented.

6.7 /10
$1.84

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