Honor of the Pure
Magic 2011 — rare
Enchantment
Sets Honor of the Pure has been printed in:
Magic 2011 — rare
Enchantment
Sets Honor of the Pure has been printed in:
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Buy now! ▶Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Enchantment
Whenever you draw a card, you may have target player mill a card.
Enchantment
Whenever an opponent discards a card, that player loses 2 life.
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Enchantment
If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.
Creature — Human Cleric (2/2)
When War Priest of Thune enters the battlefield, you may destroy target enchantment.
Creature — Bird (1/1)
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.
Enchantment — Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."
When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.
Enchantment — Aura
Enchant creature
Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
: Enchanted creature gets +1/+0 until end of turn.
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