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Hunters  Feast (Magic 2011)

Hunters' Feast

Magic 2011 — common

Sorcery

Sets Hunters' Feast has been printed in:

Hunters  Feast (Magic 2011)

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Cards like Hunters' Feast in Magic 2011:

Overwhelming Stampede

Overwhelming Stampede

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Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

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Cultivate

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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

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Solemn Offering

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Destroy target artifact or enchantment. You gain 4 life.

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Assassinate

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Destroy target tapped creature.

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Blood Tithe

Blood Tithe

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Each opponent loses 3 life. You gain life equal to the life lost this way.

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Call to Mind

Call to Mind

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Return target instant or sorcery card from your graveyard to your hand.

7.2 /10
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Excommunicate

Excommunicate

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Put target creature on top of its owner's library.

1.2 /10
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Haunting Echoes

Haunting Echoes

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Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.

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Lava Axe

Lava Axe

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Lava Axe deals 5 damage to target player or planeswalker.

4.5 /10
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Mind Rot

Mind Rot

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Target player discards two cards.

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Natures Spiral

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Return target permanent card from your graveyard to your hand.

6.4 /10
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Rise from the Grave

Rise from the Grave

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Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

7.2 /10
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Sleep

Sleep

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Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

8.3 /10
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Diabolic Tutor

Diabolic Tutor

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Search your library for a card, put that card into your hand, then shuffle.

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Foresee

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Scry 4, then draw two cards.

7.7 /10
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Time Reversal

Time Reversal

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Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.

8.4 /10
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Corrupt

Corrupt

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Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

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Fireball

Fireball

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This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.

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Preordain

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Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

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Sign in Blood

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Target player draws two cards and loses 2 life.

9.9 /10
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