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Incite (Magic 2011)

Incite

Magic 2011 — common

Instant

Sets Incite has been printed in:

Incite (Magic 2011)

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Cards like Incite in Magic 2011:

Lightning Bolt

Lightning Bolt

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Lightning Bolt deals 3 damage to any target.

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Diminish

Diminish

Instant

Target creature has base power and toughness 1/1 until end of turn.

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Giant Growth

Giant Growth

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Target creature gets +3/+3 until end of turn.

7.7 /10
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Stabbing Pain

Stabbing Pain

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Target creature gets -1/-1 until end of turn. Tap that creature.

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Thunder Strike

Thunder Strike

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Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

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Autumns Veil

Autumn's Veil

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Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

9.3 /10
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Combust

Combust

Instant

This spell can't be countered.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.

2.5 /10
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Chandras Outrage

Chandra's Outrage

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Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

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Condemn

Condemn

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Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

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Fling

Fling

Instant

As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.

9.4 /10
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Hornet Sting

Hornet Sting

Instant

Hornet Sting deals 1 damage to any target.

2.3 /10
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Reverberate

Reverberate

Instant

Copy target instant or sorcery spell. You may choose new targets for the copy.

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Silence

Silence

Instant

Your opponents can't cast spells this turn.

9.8 /10
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Pyretic Ritual

Pyretic Ritual

Instant

Add .

9.5 /10
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Fireball

Fireball

Sorcery

This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.

8.7 /10
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Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

4.1 /10
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Celestial Purge

Celestial Purge

Instant

Exile target black or red permanent.

3.3 /10
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Flashfreeze

Flashfreeze

Instant

Counter target red or green spell.

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Safe Passage

Safe Passage

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Prevent all damage that would be dealt to you and creatures you control this turn.

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Mana Leak

Mana Leak

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Counter target spell unless its controller pays .

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