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Leyline of Anticipation (Magic 2011)

Leyline of Anticipation

Magic 2011 — rare

Enchantment

Leyline of Anticipation (Magic 2011)

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$2.02

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Cards like Leyline of Anticipation in Magic 2011:

Leyline of Sanctity

Leyline of Sanctity

Enchantment

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)

7.6 /10
$2.35
Leyline of Punishment

Leyline of Punishment

Enchantment

If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.
Players can't gain life.
Damage can't be prevented.

6.7 /10
$1.86
Leyline of the Void

Leyline of the Void

Enchantment

If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.

8.8 /10
$2.38
Leyline of Vitality

Leyline of Vitality

Enchantment

If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.

6.1 /10
$1.48
Dark Tutelage

Dark Tutelage

Enchantment

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

7.8 /10
$0.40
Necrotic Plague

Necrotic Plague

Enchantment — Aura

Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."
When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.

3.9 /10
$0.31
Armored Ascension

Armored Ascension

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

7.9 /10
$0.33
Jaces Erasure

Jace's Erasure

Enchantment

Whenever you draw a card, you may have target player mill a card.

7.6 /10
$0.19
Quag Sickness

Quag Sickness

Enchantment — Aura

Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.

3.9 /10
$0.18
Shivs Embrace

Shiv's Embrace

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has flying.
: Enchanted creature gets +1/+0 until end of turn.

3.8 /10
$0.07
Clone

Clone

Creature — Shapeshifter (0/0)

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

9 /10
$0.47
Conundrum Sphinx

Conundrum Sphinx

Creature — Sphinx (4/4)

Flying
Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.

5.5 /10
$0.16
Cloud Elemental

Cloud Elemental

Creature — Elemental (2/3)

Flying
Cloud Elemental can block only creatures with flying.

0.4 /10
$0.10
Azure Drake

Azure Drake

Creature — Drake (2/4)

Flying

0.8 /10
$0.02
Jace Beleren

Jace Beleren

Legendary Planeswalker — Jace

+2: Each player draws a card.
?1: Target player draws a card.
?10: Target player mills twenty cards.

8.9 /10
$2.23
Merfolk Sovereign

Merfolk Sovereign

Creature — Merfolk Noble (2/2)

Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can't be blocked this turn.

8.7 /10
$0.47
Phantom Beast

Phantom Beast

Creature — Illusion Beast (4/5)

When Phantom Beast becomes the target of a spell or ability, sacrifice it.

1.4 /10
$0.12
Scroll Thief

Scroll Thief

Creature — Merfolk Rogue (1/3)

Whenever Scroll Thief deals combat damage to a player, draw a card.

5.6 /10
$0.02
Wall of Frost

Wall of Frost

Creature — Wall (0/7)

Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

8.7 /10
$0.19
Wild Evocation

Wild Evocation

Enchantment

At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

6.9 /10
$0.74

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