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Merfolk Sovereign (Magic 2011)

Merfolk Sovereign

Magic 2011 — Rare

Creature Merfolk

Merfolk Sovereign is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Merfolk Sovereign (Magic 2011)
Price: PaperMTGO

TCGPlayer avg. price:

$0.74

$0.35 $0.74 $2.67
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Rating:

7.9/10

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Cards like Merfolk Sovereign in Standard format:

Dreamcaller Siren

Dreamcaller Siren

Creature Siren Pirate (3/3)

Flash

Flying

Dreamcaller Siren can block only creatures with flying.

When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.

5 /10
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Kopala  Warden of Waves

Kopala, Warden of Waves

Legendary Creature Merfolk Wizard (2/2)

Spells your opponents cast that target a Merfolk you control cost more to cast.

Abilities your opponents activate that target a Merfolk you control cost more to activate.

5 /10
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Herald of Secret Streams

Herald of Secret Streams

Creature Merfolk Warrior (2/3)

Creatures you control with +1/+1 counters on them can't be blocked.

5 /10
$1.42
Slippery Scoundrel

Slippery Scoundrel

Creature Human Pirate (2/2)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.

6.2 /10
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Jace s Sentinel

Jace's Sentinel

Creature Merfolk Warrior (1/3)

As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.

5 /10
--
Quicksmith Spy

Quicksmith Spy

Creature Human Artificer (2/3)

When Quicksmith Spy enters the battlefield, target artifact you control gains ": Draw a card" for as long as you control Quicksmith Spy.

5.6 /10
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Storm Sculptor

Storm Sculptor

Creature Merfolk Wizard (3/2)

Storm Sculptor can't be blocked.

When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

5 /10
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Tempest Caller

Tempest Caller

Creature Merfolk Wizard (2/3)

When Tempest Caller enters the battlefield, tap all creatures target opponent controls.

5 /10
$0.20
River Sneak

River Sneak

Creature Merfolk Warrior (1/1)

River Sneak can't be blocked.

Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.

5 /10
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Aerial Guide

Aerial Guide

Creature Drake (2/2)

Flying

Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.

6.6 /10
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Watertrap Weaver

Watertrap Weaver

Creature Merfolk Wizard (2/2)

When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

5 /10
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Shaper Apprentice

Shaper Apprentice

Creature Merfolk Wizard (2/1)

Shaper Apprentice has flying as long as you control another Merfolk.

5 /10
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Warkite Marauder

Warkite Marauder

Creature Human Pirate (2/1)

Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

8 /10
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Temmet  Vizier of Naktamun

Temmet, Vizier of Naktamun

Legendary Creature Human Cleric (2/2)

At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

6.7 /10
$0.34
Timestream Navigator

Timestream Navigator

Creature Human Pirate Wizard (1/1)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

, , Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.

8.5 /10
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Janjeet Sentry

Janjeet Sentry

Creature Vedalken Soldier (2/3)

When Janjeet Sentry enters the battlefield, you get (two energy counters).

, Pay : You may tap or untap target artifact or creature.

4.1 /10
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Skyship Plunderer

Skyship Plunderer

Creature Human Pirate (2/1)

Flying

Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.

4.5 /10
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Nimble Obstructionist

Nimble Obstructionist

Creature Bird Wizard (3/1)

Flash

Flying

Cycling (, Discard this card: Draw a card.)

When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.

6.8 /10
$0.95
Zenith Seeker

Zenith Seeker

Creature Bird Wizard (2/2)

Flying

Whenever you cycle or discard a card, target creature gains flying until end of turn.

4.5 /10
$0.21
Spire Winder

Spire Winder

Creature Snake (2/3)

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Spire Winder gets +1/+1 as long as you have the city's blessing.

6.2 /10
$0.15

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