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Palace Guard (Magic 2011)

Palace Guard

Magic 2011 — Common

Creature Human Soldier

Palace Guard is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Palace Guard (Magic 2011)
Price: PaperMTGO

TCGPlayer avg. price:

$0.14

$0.04 $0.14 $0.70
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Rating:

6.89/10

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Cards like Palace Guard in Standard format:

Charging Griffin

Charging Griffin

Creature Griffin (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

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Kor Castigator

Kor Castigator

Creature Kor Wizard Ally (3/1)

Kor Castigator can't be blocked by Eldrazi Scions.

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Drogskol Shieldmate

Drogskol Shieldmate

Creature Spirit Soldier (2/3)

Flash (You may cast this spell any time you could cast an instant.)

When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.

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Selfless Spirit

Selfless Spirit

Creature Spirit Cleric (2/1)

Flying

Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

7.8 /10
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Inspiring Captain

Inspiring Captain

Creature Human Knight (3/3)

When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.

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Stone Haven Outfitter

Stone Haven Outfitter

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Equipped creatures you control get +1/+1.

Whenever an equipped creature you control dies, draw a card.

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Trusty Companion

Trusty Companion

Creature Hyena (3/2)

Vigilance

Trusty Companion can't attack alone.

6.4 /10
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Geist of the Lonely Vigil

Geist of the Lonely Vigil

Creature Spirit Cleric (2/3)

Defender, flying

Delirium Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.

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Dauntless Cathar

Dauntless Cathar

Creature Human Soldier (3/2)

, Exile Dauntless Cathar from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.

6.5 /10
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Odric  Lunarch Marshal

Odric, Lunarch Marshal

Legendary Creature Human Soldier (3/3)

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

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Lantern Scout

Lantern Scout

Creature Human Scout Ally (3/2)

Rally Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.

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Makindi Patrol

Makindi Patrol

Creature Human Knight Ally (2/3)

Rally Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.

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Relief Captain

Relief Captain

Creature Kor Knight Ally (3/2)

When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)

6.8 /10
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Thalia  Heretic Cathar

Thalia, Heretic Cathar

Legendary Creature Human Soldier (3/2)

First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.

8.9 /10
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Hidden Dragonslayer

Hidden Dragonslayer

Creature Human Warrior (2/1)

Lifelink

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.

7.1 /10
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Courageous Outrider

Courageous Outrider

Creature Human Scout (3/4)

When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Anafenza  Kin Tree Spirit

Anafenza, Kin-Tree Spirit

Legendary Creature Spirit Soldier (2/2)

Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

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Kor Bladewhirl

Kor Bladewhirl

Creature Kor Soldier Ally (2/2)

Rally Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.

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Hanweir Militia Captain

Hanweir Militia Captain

Creature Human Soldier (2/2)

At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.

7.1 /10
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Nearheath Chaplain

Nearheath Chaplain

Creature Human Cleric (3/1)

Lifelink

, Exile Nearheath Chaplain from your graveyard: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.

6.5 /10
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