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Royal Assassin (Magic 2011)
Royal Assassin (Magic 2011)

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Cards like Royal Assassin in Magic 2011:

Captivating Vampire

Captivating Vampire

Creature — Vampire (2/2)

Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

9.1 /10
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Black Knight

Black Knight

Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

5 /10
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Bloodthrone Vampire

Bloodthrone Vampire

Creature — Vampire (1/1)

Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.

7.6 /10
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Bog Raiders

Bog Raiders

Creature — Zombie (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

1.8 /10
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Reassembling Skeleton

Reassembling Skeleton

Creature — Skeleton Warrior (1/1)

: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

9.7 /10
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Relentless Rats

Relentless Rats

Creature — Rat (2/2)

Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.

6.7 /10
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Barony Vampire

Barony Vampire

Creature — Vampire (3/2)

1.9 /10
$0.05
Child of Night

Child of Night

Creature — Vampire (2/1)

Lifelink

5.6 /10
$0.02
Howling Banshee

Howling Banshee

Creature — Spirit (3/3)

Flying
When Howling Banshee enters the battlefield, each player loses 3 life.

2.7 /10
$0.05
Lilianas Specter

Liliana's Specter

Creature — Specter (2/1)

Flying
When Liliana's Specter enters the battlefield, each opponent discards a card.

7.2 /10
$0.19
Nantuko Shade

Nantuko Shade

Creature — Insect Shade (2/1)

: Nantuko Shade gets +1/+1 until end of turn.

4.1 /10
$0.20
Nether Horror

Nether Horror

Creature — Horror (4/2)

0.5 /10
$0.06
Phylactery Lich

Phylactery Lich

Creature — Zombie (5/5)

Indestructible
As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.

5.2 /10
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War Priest of Thune

War Priest of Thune

Creature — Human Cleric (2/2)

When War Priest of Thune enters the battlefield, you may destroy target enchantment.

6.2 /10
$0.10
Alluring Siren

Alluring Siren

Creature — Siren (1/1)

: Target creature an opponent controls attacks you this turn if able.

2.7 /10
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Awakener Druid

Awakener Druid

Creature — Human Druid (1/1)

When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.

3.5 /10
$0.10
Blinding Mage

Blinding Mage

Creature — Human Wizard (1/2)

, : Tap target creature.

4.3 /10
$0.07
Cudgel Troll

Cudgel Troll

Creature — Troll (4/3)

: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

2 /10
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Cyclops Gladiator

Cyclops Gladiator

Creature — Cyclops Warrior (4/4)

Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.

3 /10
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Goblin Tunneler

Goblin Tunneler

Creature — Goblin Rogue (1/1)

: Target creature with power 2 or less can't be blocked this turn.

5.2 /10
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