Sylvan Ranger
Magic 2011 — common
Creature — Elf Scout Ranger
Sets Sylvan Ranger has been printed in:
Magic 2011 — common
Creature — Elf Scout Ranger
Sets Sylvan Ranger has been printed in:
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Buy now! ▶Creature — Elf Shaman (2/2)
, , Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Creature — Bird (1/1)
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
Creature — Giant (6/6)
Trample
Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
Creature — Beast (3/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Bird (1/1)
Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Creature — Human Druid (1/1)
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
Creature — Dragon (4/4)
Flying
When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle.
When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
Creature — Beast (4/4)
When Obstinate Baloth enters the battlefield, you gain 4 life.
If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
Creature — Human Cleric (2/2)
When War Priest of Thune enters the battlefield, you may destroy target enchantment.
Creature — Beast (4/4)
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
Creature — Hydra (0/0)
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Creature — Elf Druid (2/2)
Other Elf creatures you control get +1/+1.
: Add for each Elf you control.
Creature — Ooze (4/4)
When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."
Creature — Skeleton Warrior (1/1)
: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature — Siren (1/1)
: Target creature an opponent controls attacks you this turn if able.
Creature — Vampire (1/1)
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
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