Tome Scour
Magic 2011 — common
Sorcery
Tome Scour rulings:
2009-10-01: If there are fewer than five cards in the targeted player’s library, that player puts all the cards from their library into their graveyard.
Magic 2011 — common
Sorcery
Tome Scour rulings:
2009-10-01: If there are fewer than five cards in the targeted player’s library, that player puts all the cards from their library into their graveyard.
TCGPlayer low price:
Buy now! ▶Sorcery
Target player mills five cards.
Cycling (, Discard this card: Draw a card.)
Creature — Zombie Horror (5/5)
When Geralf's Mindcrusher enters the battlefield, target player mills five cards.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Drake (2/5)
Flying
When Mindeye Drake dies, target player mills five cards.
Creature — Zombie (3/3)
When Rotcrown Ghoul dies, target player mills five cards.
Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Legendary Creature — Merfolk Wizard (1/3)
: Target player mills three cards.
Legendary Planeswalker — Ashiok
Spells and abilities your opponents control can't cause their controller to search their library.
?1: Target player mills four cards. Then exile each opponent's graveyard.
Legendary Planeswalker — Ashiok
+2: Draw a card. Each player mills two cards.
?5: Put target creature card from a graveyard onto the battlefield under your control.
?11: Gain control of all creatures target opponent controls.
Sorcery
Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Sorcery
Any player may have Book Burning deal 6 damage to them. If no one does, target player mills six cards.
Instant
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery // Sorcery
Target player mills eight cards.
Fuse (You may cast one or both halves of this card from your hand.)
Entering
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Counter target spell unless its controller pays . Clash with an opponent. If you win, that spell's controller mills four cards. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Legendary Creature — Horror Pirate (3/6)
Horrors you control have menace.
Whenever a Horror you control deals combat damage to a player, that player mills that many cards.
At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
Legendary Planeswalker — Chandra
+1: Add . Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker.
+1: Exile the top card of your library. If it's red, you may cast it this turn.
?7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
Sorcery
Each player mills five cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Target player mills four cards. You draw a card for each creature card put into their graveyard this way.
Creature — Wall (1/4)
Defender
, : Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)
Enchantment
When Court of Cunning enters the battlefield, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Sorcery
Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.