Aether Adept
Magic 2012 — common
Creature — Human Wizard
Sets Aether Adept has been printed in:
Magic 2012 — common
Creature — Human Wizard
Sets Aether Adept has been printed in:
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Buy now! ▶Creature — Human Rogue (2/2)
When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
Creature — Illusion (0/0)
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Creature — Siren (1/1)
: Target creature an opponent controls attacks you this turn if able.
Creature — Bird Soldier (2/2)
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Human Wizard (2/2)
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Creature — Dragon Illusion (5/5)
Flying
When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
Creature — Vedalken Wizard (2/2)
, : Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Creature — Drake (3/1)
Flying
Skywinder Drake can block only creatures with flying.
Creature — Human Warrior (2/2)
When Manic Vandal enters the battlefield, destroy target artifact.
Creature — Sphinx (5/6)
Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Creature — Rhino Soldier (1/4)
When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.
Artifact Creature — Golem (2/2)
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
Creature — Giant (6/6)
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Artifact Creature — Construct (2/2)
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Creature — Vampire Shaman (1/1)
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
Creature — Zombie (2/2)
Other Zombie creatures you control get +1/+1.
, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Creature — Phoenix (2/2)
Flying
Haste (This creature can attack and as soon as it comes under your control.)
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
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