Angelic Destiny
Magic 2012 — mythic
Enchantment — Aura
Sets Angelic Destiny has been printed in:
Magic 2012 — mythic
Enchantment — Aura
Sets Angelic Destiny has been printed in:
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When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchantment
During your turn, prevent all damage that would be dealt to you.
Enchantment — Aura
Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has ": Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Enchantment — Aura
Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
Enchantment — Aura
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
Creature — Human Wizard (2/2)
When Aether Adept enters the battlefield, return target creature to its owner's hand.
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
Creature — Griffin (2/4)
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Creature — Bird Egg (0/3)
Defender (This creature can't attack.)
When Roc Egg dies, create a 3/3 white Bird creature token with flying.
Creature — Archon (4/4)
Flying
When Archon of Justice dies, exile target permanent.
Creature — Human Soldier (2/2)
Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
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