Crimson Mage
Magic 2012 — uncommon
Creature — Human Shaman
Crimson Mage rulings:
There are no rulings for Crimson Mage.
Magic 2012 — uncommon
Creature — Human Shaman
Crimson Mage rulings:
There are no rulings for Crimson Mage.
TCGPlayer low price:
Buy now! ▶Creature — Phyrexian Beast (4/5)
Furnace Strider enters the battlefield with two oil counters on it.
Remove an oil counter from Furnace Strider: Target creature you control gains haste until end of turn.
Creature — Human Rogue (1/1)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
: Target creature you control gains haste until end of turn and can't be blocked this turn.
Legendary Creature — Human Warrior (5/4)
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
Creatures you control have haste.
Sorcery
Choose three. You may choose the same mode more than once.
• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.
• Exile target artifact or enchantment.
• Creatures target player controls get +1/+1 and gain first strike until end of turn.
Artifact // Land — Cave
Whenever Dowsing Device or another artifact enters the battlefield under your control, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts.
Geode Grotto
(Transforms from Dowsing Device.)
: Add .
, : Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery.
Legendary Creature — Human Noble Soldier (5/5)
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Instant
Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.
Legendary Creature — Human Ranger (2/3)
First strike, reach
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
Creature — Human Warrior (2/2)
Other red creatures you control get +1/+1.
, : Another target red creature you control gains haste until end of turn. (It can attack and this turn.)
Creature — Human Werewolf // Creature — Werewolf (2/3)
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Storm-Charged Slasher
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Elf Berserker (2/1)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn.
Legendary Enchantment Creature — God (6/5)
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Artifact Creature — Soldier (1/1)
Whenever Yotian Frontliner attacks, another target creature you control gets +1/+1 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Dwarf Artificer (3/3)
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Planeswalker — Ajani
+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.
?2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
?7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
Creature — Human Wizard (2/1)
: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Creature — Human Cleric (3/2)
When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
( can be paid with either or 2 life.)
Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
Creature — Human Warrior (2/2)
Double strike
Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.
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