Divination
Magic 2012 — common
Sorcery
Sets Divination has been printed in:
Magic 2012 — common
Sorcery
Sets Divination has been printed in:
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Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Destroy target land. Creatures without flying can't block this turn.
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Sorcery
For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.
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