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Gideon Jura (Magic 2012)

Gideon Jura

Magic 2012 — mythic

Legendary Planeswalker — Gideon

Gideon Jura (Magic 2012)

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Cards like Gideon Jura in Magic 2012:

Sorin Markov

Sorin Markov

Legendary Planeswalker — Sorin

+2: Sorin Markov deals 2 damage to any target and you gain 2 life.
?3: Target opponent's life total becomes 10.
?7: You control target player during that player's next turn.

8.9 /10
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Chandra the Firebrand

Chandra, the Firebrand

Legendary Planeswalker — Chandra

+1: Chandra, the Firebrand deals 1 damage to any target.
?2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
?6: Chandra, the Firebrand deals 6 damage to each of up to six targets.

6.4 /10
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Jace Memory Adept

Jace, Memory Adept

Legendary Planeswalker — Jace

+1: Draw a card. Target player mills a card.
0: Target player mills ten cards.
?7: Any number of target players each draw twenty cards.

8.2 /10
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Arbalest Elite

Arbalest Elite

Creature — Human Archer (2/3)

, : Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.

3.4 /10
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Personal Sanctuary

Personal Sanctuary

Enchantment

During your turn, prevent all damage that would be dealt to you.

3.5 /10
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Peregrine Griffin

Peregrine Griffin

Creature — Griffin (2/4)

Flying
First strike (This creature deals combat damage before creatures without first strike.)

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Sun Titan

Sun Titan

Creature — Giant (6/6)

Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

9.9 /10
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Angelic Destiny

Angelic Destiny

Enchantment — Aura

Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.

8.8 /10
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Stonehorn Dignitary

Stonehorn Dignitary

Creature — Rhino Soldier (1/4)

When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.

8.1 /10
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Archon of Justice

Archon of Justice

Creature — Archon (4/4)

Flying
When Archon of Justice dies, exile target permanent.

6.2 /10
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Chasm Drake

Chasm Drake

Creature — Drake (3/3)

Flying
Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.

0.5 /10
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Inferno Titan

Inferno Titan

Creature — Giant (6/6)

: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

9.4 /10
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Assault Griffin

Assault Griffin

Creature — Griffin (3/2)

Flying

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Benalish Veteran

Benalish Veteran

Creature — Human Soldier (2/2)

Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.

0.4 /10
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Vengeful Pharaoh

Vengeful Pharaoh

Creature — Zombie (5/4)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.

6.2 /10
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Drifting Shade

Drifting Shade

Creature — Shade (1/1)

Flying
: Drifting Shade gets +1/+1 until end of turn.

1.6 /10
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Cudgel Troll

Cudgel Troll

Creature — Troll (4/3)

: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

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Acidic Slime

Acidic Slime

Creature — Ooze (2/2)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

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Frost Titan

Frost Titan

Creature — Giant (6/6)

Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.

7.7 /10
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Sengir Vampire

Sengir Vampire

Creature — Vampire (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4.4 /10
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