Goblin Chieftain
Magic 2012 — rare
Creature — Goblin
Sets Goblin Chieftain has been printed in:
Magic 2012 — rare
Creature — Goblin
Sets Goblin Chieftain has been printed in:
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Buy now! ▶Creature — Human Shaman (2/1)
: Target creature you control gains haste until end of turn. (It can attack and this turn.)
Creature — Phoenix (2/2)
Flying
Haste (This creature can attack and as soon as it comes under your control.)
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
Creature — Elemental (4/1)
Haste (This creature can attack and as soon as it comes under your control.)
Creature — Goblin Warrior (2/2)
: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.
Creature — Ogre Warrior (2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
First strike (This creature deals combat damage before creatures without first strike.)
Creature — Elemental Dog (2/2)
: Fiery Hellhound gets +1/+0 until end of turn.
Creature — Goblin Rogue (1/1)
: Target creature with power 2 or less can't be blocked this turn.
Creature — Human Warrior (2/2)
When Manic Vandal enters the battlefield, destroy target artifact.
Creature — Human Berserker (1/1)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Menace (This creature can't be blocked except by two or more creatures.)
Creature — Minotaur Warrior (3/3)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Artifact Creature — Construct (2/2)
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Creature — Zombie (2/2)
Other Zombie creatures you control get +1/+1.
, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Creature — Elf Druid (2/2)
Other Elf creatures you control get +1/+1.
: Add for each Elf you control.
Creature — Human Wizard (2/2)
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Creature — Treefolk (0/0)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
Creature — Human Knight (1/1)
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
Creature — Human Rogue (2/2)
When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
Creature — Human Wizard (2/1)
: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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