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Hunter s Insight (Magic 2012)

Hunter's Insight

Magic 2012 — Uncommon

Instant

Hunter's Insight is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Hunter s Insight (Magic 2012)
Price: PaperMTGO

TCGPlayer avg. price:

$0.23

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Rating:

7.72/10

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Cards like Hunter's Insight in Standard format:

Moonlight Hunt

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Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

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Clear Shot

Clear Shot

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Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

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Woodcutter s Grit

Woodcutter's Grit

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Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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Fateful Showdown

Fateful Showdown

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Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.

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Dromoka s Command

Dromoka's Command

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Prevent all damage target instant or sorcery spell would deal this turn.

Target player sacrifices an enchantment.

Put a +1/+1 counter on target creature.

Target creature you control fights target creature you don't control.

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Elemental Uprising

Elemental Uprising

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Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

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Might Beyond Reason

Might Beyond Reason

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Put two +1/+1 counters on target creature.

Delirium Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

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Commencement of Festivities

Commencement of Festivities

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Prevent all combat damage that would be dealt to players this turn.

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Waxing Moon

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Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

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Aim High

Aim High

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Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

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Plummet

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Destroy target creature with flying.

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Titanic Growth

Titanic Growth

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Target creature gets +4/+4 until end of turn.

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Lead by Example

Lead by Example

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Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

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Grapple with the Past

Grapple with the Past

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Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.

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Swell of Growth

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Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

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Pulse of Murasa

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Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.

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Infuse with the Elements

Infuse with the Elements

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Converge Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.

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Clip Wings

Clip Wings

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Each opponent sacrifices a creature with flying.

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Springsage Ritual

Springsage Ritual

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Destroy target artifact or enchantment. You gain 4 life.

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Second Harvest

Second Harvest

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For each token you control, put a token onto the battlefield that's a copy of that permanent.

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