Advanced card search Random card
Ice Cage (Magic 2012)

Ice Cage

Magic 2012 — common

Enchantment — Aura

Ice Cage legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: Legal
Legacy: Legal
Pauper: Legal
Vintage: Legal
Penny: Legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: Legal
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: Legal

Ice Cage (Magic 2012)

TCGPlayer low price:

$0.03

Buy now! ▶

Loading price data
Loading

Rating:

2.52/10

Rate This:

Looking for similar cards in Standard?
Here are cards like Ice Cage in Standard format:

Cradle of Safety

Cradle of Safety

Enchantment — Aura

Flash
Enchant creature you control
When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.

5 /10
$0.01
Security Bypass

Security Bypass

Enchantment — Aura

Enchant creature
As long as enchanted creature is attacking alone, it can't be blocked.
Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)

7.6 /10
$0.07
Gadwicks First Duel

Gadwick's First Duel

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
II — Scry 2.
III — When you cast your next instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.

3.8 /10
$0.02
Bitter Chill

Bitter Chill

Enchantment — Aura

Enchant creature
When Bitter Chill enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When Bitter Chill is put into a graveyard from the battlefield, you may pay . If you do, scry 1, then draw a card.

5.7 /10
$0.02
Burden of Proof

Burden of Proof

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives.

1.8 /10
$0.03
Disturbing Conversion

Disturbing Conversion

Enchantment — Aura

Flash
Enchant creature
When Disturbing Conversion enters the battlefield, each player mills two cards.
Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.

2.8 /10
$0.02
Extraordinary Journey

Extraordinary Journey

Enchantment

When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

6.2 /10
$0.27
Locked in the Cemetery

Locked in the Cemetery

Enchantment — Aura

Enchant creature
When Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

3 /10
$0.02
Mischievous Catgeist  Catlike Curiosity

Mischievous Catgeist // Catlike Curiosity

Creature — Cat Spirit // Enchantment — Aura (1/1)

Whenever Mischievous Catgeist deals combat damage to a player, draw a card.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Catlike Curiosity

Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.

6.9 /10
$0.10
Petrify

Petrify

Enchantment — Aura

Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated.

6.2 /10
$0.05
Planar Disruption

Planar Disruption

Enchantment — Aura

Enchant artifact, creature, or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated.

8.3 /10
$0.16
Realmbreakers Grasp

Realmbreaker's Grasp

Enchantment — Aura

Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

6.1 /10
$0.09
Awakened Awareness

Awakened Awareness

Enchantment — Aura

Enchant artifact or creature
When Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent.
As long as enchanted permanent is a creature, it has base power and toughness 1/1.

3.6 /10
$0.04
Eaten by Piranhas

Eaten by Piranhas

Enchantment — Aura

Flash
Enchant creature
Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other card types and creature types.)

7.5 /10
$0.15
Fae Flight

Fae Flight

Enchantment — Aura

Flash
Enchant creature
When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+0 and has flying.

2.5 /10
$0.02
Fear of Death

Fear of Death

Enchantment — Aura

Enchant creature
When Fear of Death enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.)
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

2.6 /10
$0.02
Song of Stupefaction

Song of Stupefaction

Enchantment — Aura

Enchant creature or Vehicle
When Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.

1.9 /10
$0.01
Stasis Field

Stasis Field

Enchantment — Aura

Enchant creature
Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.

6.1 /10
$0.02
Founding the Third Path

Founding the Third Path

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.
II — Target player mills four cards.
III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

6.3 /10
$0.18
Lost in the Maze

Lost in the Maze

Enchantment

Flash
When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.

5.1 /10
$0.26

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.