Levitation
Magic 2012 — uncommon
Enchantment
Levitation rulings:
There are no rulings for Levitation.
Magic 2012 — uncommon
Enchantment
Levitation rulings:
There are no rulings for Levitation.
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Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Enchantment Creature — Human Wizard (3/2)
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
Creature — Sliver (1/1)
Sliver creatures you control have flying and haste.
Artifact Creature — Construct (4/4)
Flying
Other artifact creatures you control have flying.
When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
Legendary Creature — Merfolk Artificer (2/4)
: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
Equipped creatures you control have flying and haste.
Creature — Human Wizard Ally (2/3)
When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.
Land creatures you control have flying.
Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Creature — Elemental (3/5)
Flying
Multicolored creatures you control have flying.
Creature — Human Wizard // Legendary Creature — Human Wizard (1/1)
When Student of Elements has flying, flip it.
Tobita, Master of Winds
Creatures you control have flying.
Legendary Creature — Merfolk Druid (3/3)
Land creatures you control have flying.
Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
Creature — Porcupine Performer (2/3)
Flying
Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.)
Other alliterative creatures you control have flying.
Creature — Phyrexian Human Artificer (1/1)
When Wing Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golem creatures you control have flying.
Creature — Incarnation (2/2)
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Creature — Human Artificer (4/4)
Artifact creatures you control have flying.
At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
Creature — Archon (4/4)
Flying
Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
Artifact
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
Legendary Planeswalker — Elspeth
+1: Create three 1/1 white Soldier creature tokens.
?3: Destroy all creatures with power 4 or greater.
?7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Legendary Creature — Human Monk // Legendary Enchantment (4/4)
Homura, Human Ascendant can't block.
When Homura dies, return it to the battlefield flipped.
Homura's Essence
Creatures you control get +2/+2 and have flying and ": This creature gets +1/+0 until end of turn."
Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
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