Levitation
Magic 2012 — uncommon
Enchantment
Sets Levitation has been printed in:
Magic 2012 — uncommon
Enchantment
Sets Levitation has been printed in:
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Buy now! ▶Enchantment — Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
Enchantment
Whenever you draw a card, you may have target player mill a card.
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
Enchantment — Aura
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
Enchantment
At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
Enchantment
During your turn, prevent all damage that would be dealt to you.
Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has ": Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Creature — Bird Soldier (2/2)
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Sphinx (2/5)
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.
Creature — Drake (3/3)
Flying
Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.
Creature — Drake (3/1)
Flying
Skywinder Drake can block only creatures with flying.
Creature — Djinn (4/4)
Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
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