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Lifelink (Magic 2012)

Lifelink

Magic 2012 — common

Enchantment — Aura

Sets Lifelink has been printed in:

Lifelink (Magic 2012)

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Cards like Lifelink in Magic 2012:

Angelic Destiny

Angelic Destiny

Enchantment — Aura

Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.

8.8 /10
$3.11
Flight

Flight

Enchantment — Aura

Enchant creature
Enchanted creature has flying.

3.1 /10
$0.02
Spirit Mantle

Spirit Mantle

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.

9.5 /10
$2.24
Divine Favor

Divine Favor

Enchantment — Aura

Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.

4.5 /10
$0.05
Firebreathing

Firebreathing

Enchantment — Aura

Enchant creature
: Enchanted creature gets +1/+0 until end of turn.

3.8 /10
$0.05
Honor of the Pure

Honor of the Pure

Enchantment

White creatures you control get +1/+1.

7.9 /10
$0.92
Oblivion Ring

Oblivion Ring

Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

9.1 /10
$0.21
Personal Sanctuary

Personal Sanctuary

Enchantment

During your turn, prevent all damage that would be dealt to you.

3.5 /10
$0.27
Gideons Lawkeeper

Gideon's Lawkeeper

Creature — Human Soldier (1/1)

, : Tap target creature.

6.4 /10
$0.11
Elite Vanguard

Elite Vanguard

Creature — Human Soldier (2/1)

4.7 /10
$0.08
Pride Guardian

Pride Guardian

Creature — Cat Monk (0/3)

Defender
Whenever Pride Guardian blocks, you gain 3 life.

4.9 /10
$0.18
Goblin War Paint

Goblin War Paint

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has haste.

4.7 /10
$0.06
Trollhide

Trollhide

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has ": Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

4.7 /10
$0.17
Arachnus Web

Arachnus Web

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.

6.4 /10
$0.07
Brink of Disaster

Brink of Disaster

Enchantment — Aura

Enchant creature or land
When enchanted permanent becomes tapped, destroy it.

2.3 /10
$0.07
Dark Favor

Dark Favor

Enchantment — Aura

Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.

3.4 /10
$0.07
Ice Cage

Ice Cage

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.

2.6 /10
$0.03
Lure

Lure

Enchantment — Aura

Enchant creature
All creatures able to block enchanted creature do so.

8.1 /10
$0.14
Mind Control

Mind Control

Enchantment — Aura

Enchant creature
You control enchanted creature.

6.5 /10
$0.10
Call to the Grave

Call to the Grave

Enchantment

At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.

6.8 /10
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