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Merfolk Mesmerist (Magic 2012)

Merfolk Mesmerist

Magic 2012 — common

Creature — Merfolk Wizard

Sets Merfolk Mesmerist has been printed in:

Merfolk Mesmerist (Magic 2012)

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Rating:

2.42/10

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Cards like Merfolk Mesmerist in Magic 2012:

Alluring Siren

Alluring Siren

Creature — Siren (1/1)

: Target creature an opponent controls attacks you this turn if able.

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Lord of the Unreal

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Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

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Phantasmal Image

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You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."

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Azure Mage

Azure Mage

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: Draw a card.

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Aether Adept

Aether Adept

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When Aether Adept enters the battlefield, return target creature to its owner's hand.

6.8 /10
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Aven Fleetwing

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Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

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Belltower Sphinx

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Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.

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Chasm Drake

Chasm Drake

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Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.

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Crimson Mage

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Frost Titan

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Creature — Giant (6/6)

Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.

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Goblin Tunneler

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Jaces Archivist

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Master Thief

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When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.

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Onyx Mage

Onyx Mage

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: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

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Phantasmal Bear

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Phantasmal Dragon

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Creature — Dragon Illusion (5/5)

Flying
When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.

5.5 /10
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Sphinx of Uthuun

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Creature — Sphinx (5/6)

Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

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Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

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Harbor Serpent can't attack unless there are five or more Islands on the battlefield.

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