Mind Control
Magic 2012 — uncommon
Enchantment — Aura
Sets Mind Control has been printed in:
Magic 2012 — uncommon
Enchantment — Aura
Sets Mind Control has been printed in:
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At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
Enchantment — Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
Enchantment — Aura
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
Enchantment
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
Enchantment
Whenever you draw a card, you may have target player mill a card.
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
Creature — Bird Soldier (2/2)
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Drake (3/3)
Flying
Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.
Creature — Serpent (5/5)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
Creature — Sphinx (2/5)
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.
Creature — Giant (6/6)
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Enchantment — Aura
Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Creature — Human Rogue (2/2)
When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
Enchantment — Aura
Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.
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