Overrun
Magic 2012 — uncommon
Sorcery
Overrun rulings:
2009-10-01: Overrun affects only creatures you control at the time it resolves. It won’t affect creatures that come under your control later in the turn.
Magic 2012 — uncommon
Sorcery
Overrun rulings:
2009-10-01: Overrun affects only creatures you control at the time it resolves. It won’t affect creatures that come under your control later in the turn.
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Buy now! ▶Legendary Creature — Human Soldier (3/2)
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
Legendary Planeswalker — Arlinn // Legendary Planeswalker —
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
Arlinn, Embraced by the Moon
+1: Creatures you control get +1/+1 and gain trample until end of turn.
?1: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.
?6: You get an emblem with "Creatures you control have haste and ': This creature deals damage equal to its power to any target.'"
Legendary Creature — Bird Wizard (1/3)
Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
Legendary Creature — Human Druid (4/4)
Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.
Instant
Choose one —
• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.
Creature — Centaur (3/3)
Haste
Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."
Creature — Eldrazi Boar (7/7)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste
Legendary Planeswalker — Domri
+2: Creatures you control get +1/+1 and gain haste until end of turn.
?3: Domri, City Smasher deals 3 damage to any target.
?8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.
Creature — Giant Druid (6/6)
Trample
When Earthshaker Giant enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.
Legendary Creature — Elf Warrior (2/2)
: Regenerate another target Elf.
: Elf creatures you control get +3/+3 and gain trample until end of turn.
Legendary Planeswalker — Garruk
+1: Untap two target lands.
?1: Create a 3/3 green Beast creature token.
?4: Creatures you control get +3/+3 and gain trample until end of turn.
Enchantment
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains ": Add " until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
Artifact — Contraption
Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.
Instant
Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.
Instant // Sorcery
Target creature attacks or blocks this turn if able.
Bustle
Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
Legendary Creature — Human Druid (4/3)
: Target land becomes a 1/1 creature until end of turn. It's still a land.
: Creatures you control get +3/+3 and gain trample until end of turn.
Legendary Creature — Human Druid (5/5)
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)
Legendary Planeswalker — Nissa
+3: You gain 3 life.
?4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand.
?12: Creatures you control get +5/+5 and gain trample until end of turn.
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Creature — Wolf Spirit (4/4)
: Creatures you control get +1/+1 and gain trample until end of turn.
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