Personal Sanctuary
Magic 2012 — rare
Enchantment
Personal Sanctuary rulings:
There are no rulings for Personal Sanctuary.
Magic 2012 — rare
Enchantment
Personal Sanctuary rulings:
There are no rulings for Personal Sanctuary.
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Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
Artifact
, : Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
Instant
Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
Enchantment
As Charm School enters the battlefield, choose a color and balance Charm School on your head.
Prevent all damage that would be dealt to you by sources of the chosen color.
When Charm School falls off your head, sacrifice Charm School.
Instant
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Enchantment
When Consulate Surveillance enters the battlefield, you get (four energy counters).
Pay : Prevent all damage that would be dealt to you this turn by a source of your choice.
Instant
Prevent all damage that would be dealt to you and creatures you control this turn by creatures.
Instant
Prevent all damage that would be dealt to you and permanents you control this turn.
Enchantment
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice Energy Field.
Enchantment
As Gideon's Intervention enters the battlefield, choose a card name.
Your opponents can't cast spells with the chosen name.
Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
Land
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Enchantment
, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
Instant
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
Instant
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
Artifact Creature — Scarecrow (2/2)
, : Prevent all damage that would be dealt to you this turn by creatures with flying.
Creature — Human Soldier (1/1)
Flash
When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
Enchantment
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
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