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Ponder (Magic 2012)

Ponder

Magic 2012 — Common

Sorcery

Ponder is legal in the following formats:

Legacy
Vintage (restricted)
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Ponder (Magic 2012)
Price: PaperMTGO

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$1.53

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8.53/10

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Cards like Ponder in Standard format:

Strategic Planning

Strategic Planning

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

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Contingency Plan

Contingency Plan

Sorcery

Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

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Anticipate

Anticipate

Instant

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

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Reason    Believe
//

Reason // Believe

Sorcery // Sorcery

Scry 3.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.

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Clutch of Currents

Clutch of Currents

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Return target creature to its owner's hand.

Awaken 3 (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Rush of Ice

Rush of Ice

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Awaken 3 (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Nagging Thoughts

Nagging Thoughts

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

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2.2 /10
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Compelling Argument

Compelling Argument

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Target player puts the top five cards of his or her library into his or her graveyard.

Cycling (, Discard this card: Draw a card.)

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Pieces of the Puzzle

Pieces of the Puzzle

Sorcery

Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.

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Take Inventory

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Sorcery

Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.

1.2 /10
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Liliana s Indignation

Liliana's Indignation

Sorcery

Put the top X cards of your library into your graveyard. Target player loses 2 life for each creature card put into your graveyard this way.

4.4 /10
--
Gone Missing

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Sorcery

Put target permanent on top of its owner's library.

Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

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Spark of Creativity

Spark of Creativity

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Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's converted mana cost. If you don't, you may play that card until end of turn.

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Open into Wonder

Open into Wonder

Sorcery

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

3 /10
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Slip Through Space

Slip Through Space

Sorcery

Devoid (This card has no color.)

Target creature can't be blocked this turn.

Draw a card.

0.9 /10
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Renegade Tactics

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Target creature can't block this turn.

Draw a card.

0.1 /10
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Scry X, where X is the highest converted mana cost among permanents you control, then draw three cards.

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--
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Creatures you control gain trample until end of turn.

Draw a card.

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Traverse the Ulvenwald

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Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

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Press for Answers

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Tap target creature. It doesn't untap during its controller's next untap step.

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