Ponder
Magic 2012 — common
Sorcery
Sets Ponder has been printed in:
Magic 2012 — common
Sorcery
Sets Ponder has been printed in:
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Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
Sorcery
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
Instant
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Sorcery
Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life.
Sorcery
For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Sorcery
For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
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