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Primeval Titan (Magic 2012)

Primeval Titan

Magic 2012 — mythic

Creature — Giant

Primeval Titan legal formats:

Standard: Not legal
Future: Not legal
Historic: Legal
Timeless: Legal
Gladiator: Legal
Pioneer: Not legal
Explorer: Not legal
Modern: Legal
Legacy: Legal
Pauper: Not legal
Vintage: Legal
Penny: Not legal
Commander: banned
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Legal
Alchemy: Not legal
Pauper Commander: Not legal
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: banned

Primeval Titan (Magic 2012)

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Trample, reach
When Vorinclex enters the battlefield, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

The Grand Evolution

(As this Saga enters and after your draw step, add a lore counter.)
I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II — Distribute seven +1/+1 counters among any number of target creatures you control.
III — Until end of turn, creatures you control gain ": This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face u

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Invasion of Zendikar  Awakened Skyclave

Invasion of Zendikar // Awakened Skyclave

Battle — Siege // Creature — Elemental (0/0)

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When Invasion of Zendikar enters the battlefield, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

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Flying, deathtouch
When Kura, the Boundless Sky dies, choose one —
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Channel — , Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

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Legendary Creature — God // Land (6/5)

Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
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: Add .
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Cavern Stomper

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Creature — Dinosaur (7/7)

When Cavern Stomper enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token.
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Whenever you cast a creature spell, choose one —
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When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.)

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Trample
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Reach
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Trample
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Enchantment — Saga // Enchantment Creature — Plant (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
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Reach
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