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Rites of Flourishing (Magic 2012)

Rites of Flourishing

Magic 2012 — rare

Enchantment

Sets Rites of Flourishing has been printed in:

Rites of Flourishing (Magic 2012)

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$1.23

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9.44/10

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Cards like Rites of Flourishing in Magic 2012:

Arachnus Web

Arachnus Web

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.

6.4 /10
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Lure

Lure

Enchantment — Aura

Enchant creature
All creatures able to block enchanted creature do so.

8.1 /10
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Trollhide

Trollhide

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has ": Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

4.7 /10
$0.17
Jaces Erasure

Jace's Erasure

Enchantment

Whenever you draw a card, you may have target player mill a card.

7.6 /10
$0.14
Manabarbs

Manabarbs

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

9.3 /10
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Brink of Disaster

Brink of Disaster

Enchantment — Aura

Enchant creature or land
When enchanted permanent becomes tapped, destroy it.

2.3 /10
$0.07
Oblivion Ring

Oblivion Ring

Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

9.1 /10
$0.21
Angelic Destiny

Angelic Destiny

Enchantment — Aura

Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.

8.8 /10
$3.11
Circle of Flame

Circle of Flame

Enchantment

Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.

7.9 /10
$0.29
Dark Favor

Dark Favor

Enchantment — Aura

Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.

3.4 /10
$0.07
Divine Favor

Divine Favor

Enchantment — Aura

Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.

4.5 /10
$0.05
Goblin War Paint

Goblin War Paint

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has haste.

4.7 /10
$0.06
Honor of the Pure

Honor of the Pure

Enchantment

White creatures you control get +1/+1.

7.9 /10
$0.93
Ice Cage

Ice Cage

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.

2.6 /10
$0.03
Levitation

Levitation

Enchantment

Creatures you control have flying.

7.3 /10
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Personal Sanctuary

Personal Sanctuary

Enchantment

During your turn, prevent all damage that would be dealt to you.

3.5 /10
$0.27
Spirit Mantle

Spirit Mantle

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.

9.5 /10
$2.24
Zombie Infestation

Zombie Infestation

Enchantment

Discard two cards: Create a 2/2 black Zombie creature token.

7.3 /10
$0.13
Call to the Grave

Call to the Grave

Enchantment

At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.

6.8 /10
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Primordial Hydra

Primordial Hydra

Creature — Hydra (0/0)

Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.

9.1 /10
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