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Slaughter Cry (Magic 2012)

Slaughter Cry

Magic 2012 — Common

Instant

Slaughter Cry is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Slaughter Cry (Magic 2012)
Price: PaperMTGO

TCGPlayer avg. price:

$0.14

$0.02 $0.14 $0.88
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Rating:

1.26/10

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Cards like Slaughter Cry in Standard format:

Sure Strike

Sure Strike

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Target creature gets +3/+0 and gains first strike until end of turn.

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Kindled Fury

Kindled Fury

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Target creature gets +1/+0 and gains first strike until end of turn.

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Precise Strike

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Target creature gets +1/+0 and gains first strike until end of turn.

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Borrowed Hostility

Borrowed Hostility

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Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both

Target creature gets +3/+0 until end of turn.

Target creature gains first strike until end of turn.

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Uncaged Fury

Uncaged Fury

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Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

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Invigorated Rampage

Invigorated Rampage

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Target creature gets +4/+0 and gains trample until end of turn.

Two target creatures each get +2/+0 and gain trample until end of turn.

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Brute Strength

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Target creature gets +3/+1 and gains trample until end of turn.

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Abandon Reason

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Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Onward    Victory
//

Onward // Victory

Instant // Sorcery

Target creature gets +X/+0 until end of turn, where X is its power.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

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Savage Alliance

Savage Alliance

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Creatures target player controls gain trample until end of turn.

Savage Alliance deals 2 damage to target creature.

Savage Alliance deals 1 damage to each creature target opponent controls.

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Vampire s Zeal

Vampire's Zeal

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Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.

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--
Geistblast

Geistblast

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Geistblast deals 2 damage to target creature or player.

, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

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Pursue Glory

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Attacking creatures get +2/+0 until end of turn.

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Dinosaur Stampede

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Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.

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Lightning Strike

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Lightning Strike deals 3 damage to target creature or player.

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Welding Sparks

Welding Sparks

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Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

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Open Fire

Open Fire

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Open Fire deals 3 damage to target creature or player.

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Electrify

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Electrify deals 4 damage to target creature.

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Crash the Ramparts

Crash the Ramparts

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Target creature gets +3/+3 and gains trample until end of turn.

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Harnessed Lightning

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Choose target creature. You get (three energy counters), then you may pay any amount of . Harnessed Lightning deals that much damage to that creature.

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