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Archaeomancer (Magic 2013)

Archaeomancer

Magic 2013 — common

Creature — Human Wizard

Archaeomancer (Magic 2013)

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Rating:

9.75/10

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Cards like Archaeomancer in Magic 2013:

Augur of Bolas

Augur of Bolas

Creature — Merfolk Wizard (1/3)

When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

7.3 /10
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Talrand Sky Summoner

Talrand, Sky Summoner

Legendary Creature — Merfolk Wizard (2/2)

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

9.8 /10
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Veilborn Ghoul

Veilborn Ghoul

Creature — Zombie (4/1)

Veilborn Ghoul can't block.
Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.

2.3 /10
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Mindclaw Shaman

Mindclaw Shaman

Creature — Viashino Shaman (2/2)

When Mindclaw Shaman enters the battlefield, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.

7.4 /10
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Clone

Clone

Creature — Shapeshifter (0/0)

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

9 /10
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Courtly Provocateur

Courtly Provocateur

Creature — Human Wizard (1/1)

: Target creature attacks this turn if able.
: Target creature blocks this turn if able.

3.3 /10
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Faerie Invaders

Faerie Invaders

Creature — Faerie Rogue (3/3)

Flash (You may cast this spell any time you could cast an instant.)
Flying

1.8 /10
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Scroll Thief

Scroll Thief

Creature — Merfolk Rogue (1/3)

Whenever Scroll Thief deals combat damage to a player, draw a card.

5.6 /10
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Sphinx of Uthuun

Sphinx of Uthuun

Creature — Sphinx (5/6)

Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

7.8 /10
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Vedalken Entrancer

Vedalken Entrancer

Creature — Vedalken Wizard (1/4)

, : Target player mills two cards.

2.1 /10
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Arctic Aven

Arctic Aven

Creature — Bird Wizard (2/1)

Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

2.3 /10
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Firewing Phoenix

Firewing Phoenix

Creature — Phoenix (4/2)

Flying
: Return Firewing Phoenix from your graveyard to your hand.

5.4 /10
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Lilianas Shade

Liliana's Shade

Creature — Shade (1/1)

When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
: Liliana's Shade gets +1/+1 until end of turn.

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Watercourser

Watercourser

Creature — Elemental (2/3)

: Watercourser gets +1/-1 until end of turn.

0.5 /10
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Wind Drake

Wind Drake

Creature — Drake (2/2)

Flying

1.9 /10
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Acidic Slime

Acidic Slime

Creature — Ooze (2/2)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

9.8 /10
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Battleflight Eagle

Battleflight Eagle

Creature — Bird (2/2)

Flying
When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.

0.6 /10
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Bloodhunter Bat

Bloodhunter Bat

Creature — Bat (2/2)

Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

3 /10
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Yevas Forcemage

Yeva's Forcemage

Creature — Elf Shaman (2/2)

When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.

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Attended Knight

Attended Knight

Creature — Human Knight (2/2)

First strike
When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.

4.6 /10
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