Blood Reckoning
Magic 2013 — uncommon
Enchantment
Sets Blood Reckoning has been printed in:
Magic 2013 — uncommon
Enchantment
Sets Blood Reckoning has been printed in:
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Buy now! ▶Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
Enchantment — Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
Enchantment — Aura
Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.
Enchantment
Creatures you control have haste. (They can attack and as soon as they come under your control.)
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1 and can't block.
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked.
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Creature — Vampire Rogue (2/2)
Haste (This creature can attack and as soon as it comes under your control.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Human Cleric (3/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Human Wizard (2/1)
When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
Creature — Bat (2/2)
Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
Legendary Planeswalker — Liliana
+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
?3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
?6: You get an emblem with "Swamps you control have ': Add .'"
Creature — Vampire (3/3)
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
Creature — Zombie (4/1)
Veilborn Ghoul can't block.
Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.
Creature — Scorpion (1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Human Rogue (2/2)
Harbor Bandit gets +1/+1 as long as you control an Island.
: Harbor Bandit can't be blocked this turn.
Creature — Zombie (5/5)
Indestructible
As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
Creature — Specter (2/2)
Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
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