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Centaur Courser (Magic 2013)

Centaur Courser

Magic 2013 — common

Creature — Centaur Warrior

Sets Centaur Courser has been printed in:

Centaur Courser (Magic 2013)

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4.55/10

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Cards like Centaur Courser in Magic 2013:

Deadly Recluse

Deadly Recluse

Creature — Spider (1/2)

Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

8.6 /10
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Elvish Archdruid

Elvish Archdruid

Creature — Elf Druid (2/2)

Other Elf creatures you control get +1/+1.
: Add for each Elf you control.

9.7 /10
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Elvish Visionary

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When Elvish Visionary enters the battlefield, draw a card.

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Flinthoof Boar

Flinthoof Boar

Creature — Boar (2/2)

Flinthoof Boar gets +1/+1 as long as you control a Mountain.
: Flinthoof Boar gains haste until end of turn. (It can attack and this turn.)

1.9 /10
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Mwonvuli Beast Tracker

Mwonvuli Beast Tracker

Creature — Human Scout (2/1)

When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.

7 /10
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Primal Huntbeast

Primal Huntbeast

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Hexproof (This creature can't be the target of spells or abilities your opponents control.)

1.4 /10
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Primordial Hydra

Primordial Hydra

Creature — Hydra (0/0)

Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.

9.1 /10
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Quirion Dryad

Quirion Dryad

Creature — Dryad (1/1)

Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.

3.1 /10
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Roaring Primadox

Roaring Primadox

Creature — Beast (4/4)

At the beginning of your upkeep, return a creature you control to its owner's hand.

4.3 /10
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Spiked Baloth

Spiked Baloth

Creature — Beast (4/2)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

0.6 /10
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Timberpack Wolf

Timberpack Wolf

Creature — Wolf (2/2)

Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.

1 /10
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Yevas Forcemage

Yeva's Forcemage

Creature — Elf Shaman (2/2)

When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.

1.5 /10
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Yeva Natures Herald

Yeva, Nature's Herald

Legendary Creature — Elf Shaman (4/4)

Flash (You may cast this spell any time you could cast an instant.)
You may cast green creature spells as though they had flash.

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Acidic Slime

Acidic Slime

Creature — Ooze (2/2)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

9.8 /10
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Ajanis Sunstriker

Ajani's Sunstriker

Creature — Cat Cleric (2/2)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

5.3 /10
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Archaeomancer

Archaeomancer

Creature — Human Wizard (1/2)

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

9.8 /10
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Arctic Aven

Arctic Aven

Creature — Bird Wizard (2/1)

Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

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, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

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Attended Knight

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First strike
When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.

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Augur of Bolas

Augur of Bolas

Creature — Merfolk Wizard (1/3)

When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

7.3 /10
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