Centaur Courser
Magic 2013 — common
Creature — Centaur Warrior
Sets Centaur Courser has been printed in:
Magic 2013 — common
Creature — Centaur Warrior
Sets Centaur Courser has been printed in:
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Buy now! ▶Creature — Spider (1/2)
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Elf Druid (2/2)
Other Elf creatures you control get +1/+1.
: Add for each Elf you control.
Creature — Elf Shaman (1/1)
When Elvish Visionary enters the battlefield, draw a card.
Creature — Boar (2/2)
Flinthoof Boar gets +1/+1 as long as you control a Mountain.
: Flinthoof Boar gains haste until end of turn. (It can attack and this turn.)
Creature — Human Scout (2/1)
When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.
Creature — Beast (3/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Hydra (0/0)
Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
Creature — Dryad (1/1)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
Creature — Beast (4/4)
At the beginning of your upkeep, return a creature you control to its owner's hand.
Creature — Beast (4/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Wolf (2/2)
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
Creature — Elf Shaman (2/2)
When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
Legendary Creature — Elf Shaman (4/4)
Flash (You may cast this spell any time you could cast an instant.)
You may cast green creature spells as though they had flash.
Creature — Ooze (2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Creature — Cat Cleric (2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Human Wizard (1/2)
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Creature — Bird Wizard (2/1)
Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Creature — Goblin Rogue (1/1)
, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
Creature — Human Knight (2/2)
First strike
When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.
Creature — Merfolk Wizard (1/3)
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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