Crimson Muckwader
Magic 2013 — uncommon
Creature — Lizard
Sets Crimson Muckwader has been printed in:
Magic 2013 — uncommon
Creature — Lizard
Sets Crimson Muckwader has been printed in:
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Buy now! ▶Creature — Dragon (0/1)
Flying
: Dragon Hatchling gets +1/+0 until end of turn.
Creature — Boar (2/2)
Flinthoof Boar gets +1/+1 as long as you control a Mountain.
: Flinthoof Boar gains haste until end of turn. (It can attack and this turn.)
Creature — Bird Soldier (1/1)
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Human Knight (2/1)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Human Knight (2/1)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Merfolk (2/2)
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Creature — Wolf (2/2)
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
Creature — Vampire (1/1)
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
Creature — Dragon (2/2)
Flying
: Furnace Whelp gets +1/+0 until end of turn.
Legendary Creature — Goblin Warrior (3/3)
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Creature — Hydra (0/0)
Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
Creature — Ogre Warrior (3/1)
Haste (This creature can attack and as soon as it comes under your control.)
Reckless Brute attacks each combat if able.
Creature — Dragon (3/3)
Flying
Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
Creature — Dragon (5/5)
Flying
Haste (This creature can attack and as soon as it comes under your control.)
When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
Creature — Wall (0/5)
Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.
Creature — Cat Cleric (2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Goblin Rogue (1/1)
, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
Creature — Merfolk Wizard (1/3)
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature — Boar (3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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