Divine Favor
Magic 2013 — common
Enchantment — Aura
Sets Divine Favor has been printed in:
Magic 2013 — common
Enchantment — Aura
Sets Divine Favor has been printed in:
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Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
Enchantment
When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchantment
At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Creature — Human Knight (2/1)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked.
Creature — Cat Cleric (2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Bird Soldier (1/1)
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Human Cleric (2/2)
When War Priest of Thune enters the battlefield, you may destroy target enchantment.
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1 and can't block.
Creature — Cat Cleric (2/3)
Whenever another creature enters the battlefield under your control, you gain 2 life.
Creature — Angel (3/3)
You can't cast this spell during your first, second, or third turns of the game.
Flying, vigilance
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Enchantment — Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
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