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Elvish Archdruid (Magic 2013)

Elvish Archdruid

Magic 2013 — rare

Creature — Elf Druid

Elvish Archdruid legal formats:

Standard: Not legal
Future: Not legal
Historic: Legal
Timeless: Legal
Gladiator: Legal
Pioneer: Not legal
Explorer: Not legal
Modern: Legal
Legacy: Legal
Pauper: Not legal
Vintage: Legal
Penny: Legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Legal
Alchemy: Not legal
Pauper Commander: Not legal
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: Legal

Elvish Archdruid (Magic 2013)

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$0.73

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Rating:

9.67/10

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(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 1/1 green Human Monk creature token with ": Add ."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Remnant of the Rising Star

Flying
Whenever another creature enters the battlefield under your control, you may pay . When you do, put X +1/+1 counters on that creature.
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: Add .
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Ojer Kaslem Deepest Growth  Temple of Cultivation

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Trample
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When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.

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: Add .
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When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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: Add .
, , Discard a card: Return Bramble Familiar to its owner's hand.

Fetch Quest

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Enchantment — Aura

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Glorious Sunrise

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Enchantment

At the beginning of combat on your turn, choose one —
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Enchantment // Land — Cave

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: Add .
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: Add .
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Basic Land — Forest

(: Add .)

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Land — Cave

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Boseiju Reaches Skyward // Branch of Boseiju

Enchantment — Saga // Enchantment Creature — Plant (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
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Disguise
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