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Flinthoof Boar (Magic 2013)

Flinthoof Boar

Magic 2013 — uncommon

Creature — Boar

Sets Flinthoof Boar has been printed in:

Flinthoof Boar (Magic 2013)

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Cards like Flinthoof Boar in Magic 2013:

Timberpack Wolf

Timberpack Wolf

Creature — Wolf (2/2)

Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.

1 /10
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Primordial Hydra

Primordial Hydra

Creature — Hydra (0/0)

Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.

9.1 /10
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Crimson Muckwader

Crimson Muckwader

Creature — Lizard (2/1)

Crimson Muckwader gets +1/+1 as long as you control a Swamp.
: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

0.4 /10
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Deadly Recluse

Deadly Recluse

Creature — Spider (1/2)

Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

8.6 /10
$0.06
Elvish Visionary

Elvish Visionary

Creature — Elf Shaman (1/1)

When Elvish Visionary enters the battlefield, draw a card.

9.5 /10
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Quirion Dryad

Quirion Dryad

Creature — Dryad (1/1)

Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.

3.1 /10
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Aven Squire

Aven Squire

Creature — Bird Soldier (1/1)

Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

5.7 /10
$0.10
Knight of Glory

Knight of Glory

Creature — Human Knight (2/1)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

6 /10
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Knight of Infamy

Knight of Infamy

Creature — Human Knight (2/1)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

4.5 /10
$0.11
Arctic Aven

Arctic Aven

Creature — Bird Wizard (2/1)

Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

2.3 /10
$0.10
Bloodthrone Vampire

Bloodthrone Vampire

Creature — Vampire (1/1)

Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.

7.6 /10
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Dragon Hatchling

Dragon Hatchling

Creature — Dragon (0/1)

Flying
: Dragon Hatchling gets +1/+0 until end of turn.

5.2 /10
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Prized Elephant

Prized Elephant

Creature — Elephant (3/3)

Prized Elephant gets +1/+1 as long as you control a Forest.
: Prized Elephant gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

2.2 /10
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Yevas Forcemage

Yeva's Forcemage

Creature — Elf Shaman (2/2)

When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.

1.5 /10
$0.04
Master of the Pearl Trident

Master of the Pearl Trident

Creature — Merfolk (2/2)

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

8.7 /10
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Roaring Primadox

Roaring Primadox

Creature — Beast (4/4)

At the beginning of your upkeep, return a creature you control to its owner's hand.

4.3 /10
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Elderscale Wurm

Elderscale Wurm

Creature — Wurm (7/7)

Trample
When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7.
As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.

6.7 /10
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Elvish Archdruid

Elvish Archdruid

Creature — Elf Druid (2/2)

Other Elf creatures you control get +1/+1.
: Add for each Elf you control.

9.7 /10
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Garruks Packleader

Garruk's Packleader

Creature — Beast (4/4)

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

9.2 /10
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Primal Huntbeast

Primal Huntbeast

Creature — Beast (3/3)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

1.4 /10
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