Giant Scorpion
Magic 2013 — common
Creature — Scorpion
Sets Giant Scorpion has been printed in:
Magic 2013 — common
Creature — Scorpion
Sets Giant Scorpion has been printed in:
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Buy now! ▶Creature — Bat (2/2)
Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
Creature — Vampire (1/1)
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
Creature — Human Wizard (2/1)
When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
Creature — Vampire Rogue (2/2)
Haste (This creature can attack and as soon as it comes under your control.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Human Rogue (2/2)
Harbor Bandit gets +1/+1 as long as you control an Island.
: Harbor Bandit can't be blocked this turn.
Creature — Human Knight (2/1)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Shade (1/1)
When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
: Liliana's Shade gets +1/+1 until end of turn.
Creature — Zombie (5/5)
Indestructible
As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
Creature — Rat (1/1)
When Ravenous Rats enters the battlefield, target opponent discards a card.
Creature — Human Cleric (3/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Specter (2/2)
Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
Creature — Vampire (3/3)
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
Creature — Spider (1/2)
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Human Scout (2/1)
When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.
Creature — Gorgon (3/6)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
, : Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)
Creature — Cat Cleric (2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Human Wizard (1/2)
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Creature — Bird Wizard (2/1)
Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
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