Ranger's Path
Magic 2013 — common
Sorcery
Sets Ranger's Path has been printed in:
Magic 2013 — common
Sorcery
Sets Ranger's Path has been printed in:
TCGPlayer low price:
Buy now! ▶Sorcery
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
Sorcery
Search your library for up to X cards, put those cards into your hand, then shuffle.
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
Sorcery
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
Sorcery
Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.