Revive
Magic 2013 — uncommon
Sorcery
Sets Revive has been printed in:
Magic 2013 — uncommon
Sorcery
Sets Revive has been printed in:
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Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
Sorcery
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards.
Sorcery
Search your library for up to X cards, put those cards into your hand, then shuffle.
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Sorcery
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Sorcery
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
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