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Slumbering Dragon (Magic 2013)

Slumbering Dragon

Magic 2013 — Rare

Creature Dragon

Slumbering Dragon is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Slumbering Dragon (Magic 2013)
Price: PaperMTGO

TCGPlayer avg. price:

$1.93

$1.18 $1.93 $3.75
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Rating:

8.71/10

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Cards like Slumbering Dragon in Standard format:

Scrapper Champion

Scrapper Champion

Creature Human Artificer (2/2)

Double strike (This creature deals both first-strike and regular combat damage.)

When Scrapper Champion enters the battlefield, you get (two energy counters).

Whenever Scrapper Champion attacks, you may pay . If you do, put a +1/+1 counter on it.

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Thriving Turtle

Thriving Turtle

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When Thriving Turtle enters the battlefield, you get (two energy counters).

Whenever Thriving Turtle attacks, you may pay . If you do, put a +1/+1 counter on it.

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Soul Scar Mage

Soul-Scar Mage

Creature Human Wizard (1/2)

Prowess

If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.

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Thriving Grubs

Thriving Grubs

Creature Gremlin (2/1)

When Thriving Grubs enters the battlefield, you get (two energy counters).

Whenever Thriving Grubs attacks, you may pay . If you do, put a +1/+1 counter on it.

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Dragonmaster Outcast

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At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

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Insolent Neonate

Insolent Neonate

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Discard a card, Sacrifice Insolent Neonate: Draw a card.

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Falkenrath Gorger

Falkenrath Gorger

Creature Vampire Berserker (2/1)

Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Bloodmad Vampire

Bloodmad Vampire

Creature Vampire Berserker (4/1)

Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Bloodlust Inciter

Bloodlust Inciter

Creature Human Warrior (1/1)

: Target creature gains haste until end of turn.

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Inventor s Apprentice

Inventor's Apprentice

Creature Human Artificer (1/2)

Inventor's Apprentice gets +1/+1 as long as you control an artifact.

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--
Flameblade Adept

Flameblade Adept

Creature Jackal Warrior (1/2)

Menace

Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.

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Indulgent Aristocrat

Indulgent Aristocrat

Creature Vampire (1/1)

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, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

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Village Messenger

Village Messenger

Creature Human Werewolf (1/1)

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.

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Pyre Hound

Pyre Hound

Creature Elemental Hound (2/3)

Trample

Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.

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Bold Impaler

Bold Impaler

Creature Vampire Knight (1/2)

: Bold Impaler gets +2/+0 until end of turn.

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Lavastep Raider

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: Lavastep Raider gets +2/+0 until end of turn.

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Ruinous Gremlin

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, Sacrifice Ruinous Gremlin: Destroy target artifact.

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Olivia  Mobilized for War

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Flying

Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

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Maulfist Doorbuster

Maulfist Doorbuster

Creature Human Warrior (4/2)

When Maulfist Doorbuster enters the battlefield, you get (two energy counters).

Whenever Maulfist Doorbuster attacks, you may pay . If you do, target creature can't block this turn.

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Lightning Runner

Lightning Runner

Creature Human Warrior (2/2)

Double strike, haste

Whenever Lightning Runner attacks, you get (two energy counters), then you may pay . If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.

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