Walking Corpse
Magic 2013 — common
Creature — Zombie
Sets Walking Corpse has been printed in:
Magic 2013 — common
Creature — Zombie
Sets Walking Corpse has been printed in:
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Buy now! ▶Creature — Vampire (1/1)
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
Creature — Human Knight (2/1)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Rat (1/1)
When Ravenous Rats enters the battlefield, target opponent discards a card.
Creature — Cat Cleric (2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Merfolk Wizard (1/3)
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature — Bird Soldier (1/1)
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Bat (2/2)
Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
Creature — Lizard (2/1)
Crimson Muckwader gets +1/+1 as long as you control a Swamp.
: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Creature — Spider (1/2)
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Human Wizard (2/1)
When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
Creature — Dragon (0/1)
Flying
: Dragon Hatchling gets +1/+0 until end of turn.
Creature — Vampire Rogue (2/2)
Haste (This creature can attack and as soon as it comes under your control.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Skeleton (0/2)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Creature — Elf Shaman (1/1)
When Elvish Visionary enters the battlefield, draw a card.
Creature — Boar (2/2)
Flinthoof Boar gets +1/+1 as long as you control a Mountain.
: Flinthoof Boar gains haste until end of turn. (It can attack and this turn.)
Creature — Wall (0/2)
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
Creature — Scorpion (1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Human Rogue (2/2)
Harbor Bandit gets +1/+1 as long as you control an Island.
: Harbor Bandit can't be blocked this turn.
Creature — Human Knight (2/1)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Shade (1/1)
When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
: Liliana's Shade gets +1/+1 until end of turn.
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