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Watercourser (Magic 2013)

Watercourser

Magic 2013 — common

Creature — Elemental

Sets Watercourser has been printed in:

Watercourser (Magic 2013)

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Cards like Watercourser in Magic 2013:

Arctic Aven

Arctic Aven

Creature — Bird Wizard (2/1)

Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

2.3 /10
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Archaeomancer

Archaeomancer

Creature — Human Wizard (1/2)

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

9.8 /10
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Courtly Provocateur

Courtly Provocateur

Creature — Human Wizard (1/1)

: Target creature attacks this turn if able.
: Target creature blocks this turn if able.

3.3 /10
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Augur of Bolas

Augur of Bolas

Creature — Merfolk Wizard (1/3)

When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

7.3 /10
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Clone

Clone

Creature — Shapeshifter (0/0)

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

9 /10
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Fog Bank

Fog Bank

Creature — Wall (0/2)

Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.

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Master of the Pearl Trident

Master of the Pearl Trident

Creature — Merfolk (2/2)

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

8.7 /10
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Scroll Thief

Scroll Thief

Creature — Merfolk Rogue (1/3)

Whenever Scroll Thief deals combat damage to a player, draw a card.

5.6 /10
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Talrand Sky Summoner

Talrand, Sky Summoner

Legendary Creature — Merfolk Wizard (2/2)

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

9.8 /10
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Vedalken Entrancer

Vedalken Entrancer

Creature — Vedalken Wizard (1/4)

, : Target player mills two cards.

2.1 /10
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Void Stalker

Void Stalker

Creature — Elemental (2/1)

, : Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries.

2.5 /10
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Welkin Tern

Welkin Tern

Creature — Bird (2/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Welkin Tern can block only creatures with flying.

1.4 /10
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Wind Drake

Wind Drake

Creature — Drake (2/2)

Flying

1.9 /10
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Aven Squire

Aven Squire

Creature — Bird Soldier (1/1)

Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

5.7 /10
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Bloodthrone Vampire

Bloodthrone Vampire

Creature — Vampire (1/1)

Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.

7.6 /10
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Dragon Hatchling

Dragon Hatchling

Creature — Dragon (0/1)

Flying
: Dragon Hatchling gets +1/+0 until end of turn.

5.2 /10
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Duskmantle Prowler

Duskmantle Prowler

Creature — Vampire Rogue (2/2)

Haste (This creature can attack and as soon as it comes under your control.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

2.9 /10
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Flinthoof Boar

Flinthoof Boar

Creature — Boar (2/2)

Flinthoof Boar gets +1/+1 as long as you control a Mountain.
: Flinthoof Boar gains haste until end of turn. (It can attack and this turn.)

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Furnace Whelp

Furnace Whelp

Creature — Dragon (2/2)

Flying
: Furnace Whelp gets +1/+0 until end of turn.

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Griffin Protector

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Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

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